
Introduction
Final Fantasy fans are the worst. Nary a word can be spoken against their beloved franchise without vitriolic retorts, constant comparisons of the grandiose fantasy stories presented in the games to the great works of Tolkien and Lucas, and to the chagrin of almost everyone, the inability to recognise their faults and conveniently gloss over any gameplay defects as minor trivialities in an, according to them, incomparable game series.
And I should know, because I am one.
It was the release of Final Fantasy VII in the west which introduced a generation of gamers to a new breed of gaming - RPGs, games where the most important elements are story and characterisation and the sense of being involved in an epic quest. Many, myself included, still consider it to be their personal favourite game, not least of which because it - and the PlayStation's CD format - brought with it sights and sounds previously unimaginable to a collection of gamers who had never before been enthralled with a game in the same way as they had been by movies. When Final Fantasy VII broke the west and started raining money down on its creators, pre-production began on what would become 'Final Fantasy: The Spirits Within', taking the successful FF formula and transplanting it into a movie, to see if the same magic that held its spell over gamers could work for movie-goers too. Released in 2001 and voiced by the likes of Donald Sutherland, Alec Baldwin and James Woods, the fully CGI feature opened to mixed reviews and box-office disaster, but most rightly hailed the film as the first step in creating truly life-like computer-animated humans.
Research scientist Aki Ross is plagued by dreams which compel her to find a way to rid Earth of the Phantoms, an ethereal race of hostile aliens that have taken over the planet and forced human civilisation to barricade itself in shielded, impenetrable cities. She sets out to gather the eight spirits, materialisations of the planet's lifeforce, which can be used to drive the invaders away. But while she finds support in the form of wise-cracking Marine Corp section The Deep Eyes, she faces resistance from a stubborn military general who plans to use a devastating space weapon, one which could endanger the well-being of the planet, instead.


